Every player, ranked.
Kills, K/D, revives and ELO for everyone who played a recorded match on a listed server. Find yourself, or see who leads.
Who leads, by what.
ELO rating
A rating that moves with wins and losses in matches crowded and long enough to count.
What the kills were made with.
Every weapon with at least three kills in the period, by kills. Team kills are counted beside them, not in them.
Where it happens.
Each square is 50 m across, brighter where more players died.
How it is counted.
Which servers count?
Every listed server. A community that has just signed up appears here once an admin lists it, and a private one never does. Pick a server above to see only the players of that one.
Which matches count?
Every finished round except seeding and the training layers, such as Jensen's Training Range. Seeding is a few players filling the server, and the range is where people zero a scope, so neither says anything about how someone plays. Both stay in the archive, and their replays still play.
What is ELO, and why is someone unrated?
A rating that rises with wins and with playing well, and falls with losses. It is worked out here from every server's matches, a server at a time. A match moves it only when at least 40 players played ten minutes of it and it ran a quarter of an hour, so until a player has one of those they are unrated, which is not the same as sitting at the starting value. Seeding and training rounds never move it. ELO is a running total, so the period does not change it.
How is infantry told from vehicle?
By the weapon behind each kill and death. Tank cannons, coaxial guns, autocannons and ATGMs count as vehicle; every other weapon counts as infantry, whether or not the player was in a seat at the time. It is an approximation.
Where do the FOB and HAB placements come from?
From each match's replay, read once the match is over. Radios and HABs the map places itself are left out, and a HAB counts once it was built. A match whose replay has expired keeps what was read from it.